Now I'll write about how being a disguised gamedesign student, has influenced my work.
Some of the important ways it has influenced me in a bad way, is that my motivation for a film project hasn't been the best, I have worked on a game project, and I felt at home, and it didn't feel like work at all. Now I'm working with film, and this feel more like work to me. Of course there are things that are close to what a game designer meet in his work, like Modeling, animation, and texturing, but I do lack some skills when it come to special effects, editing, rendering settings and such. I haven't needed them in a while, and don't remember much of it. Even 3D max seemed a bit distant, as my use in it last year was a bit limited, and old trix was forgotten.
But I signed me up on animation work on this project, and felt that I managed all right.
Before the groups was assigned, and the project had even started, I did play around with an idea of making a film, fully in "Unreal Editor 3" (a game editor), but I scrapped it as I got another Idea for a story and got some positive response to this story. (my other idea was to make a prequal to the map/mod we made as a project in gamedesign, but that would be to much work, and hard to make into a interesting story, with good pace and under 2 minutes... I'm sure I could write the outline for a mini series based on it)



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